![]() ![]() You will need more coin and supplies as you advance to build the later stage buildings so keeping a balance of all the above is a good idea, troops too once you start producing a few second age spear men the bronze age ones can be replaced (deleted) that'll free up more population for more buildings or troops.Īs for Dye check out the players guide section, there's a spreadsheet there tells you quantities of each good type required for research unlocks (although it doesn't tell you the negotiate needs should you decide to buy a province rather than fight). Some taking up less space some more space housing stays a standard 2 x 2 size, so over time you can have more and more goods buildings in a well balanced city. ![]() ![]() You'll see as you evolve that some older happiness supplies and even housing becomes obsolete compared to the newer unlocks. You can juggle buildings around as much as you like I know I did and still do dependant on what I need to unlock certain research paths, but don't forget you also unlock land expansions which over time gives you more room for more or newer buildings. 37,000 79,000 Time 13:30:00 Size 2x3 Population 720 Connection Road required Production Production Paper Deposit Spruce Wood The Paper Mill is a goods building of the Colonial Age that produces Paper. ![]()
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